SKILLS

SKILLS

When you level up, you get one point to spend on a perk, and five points to use on weapon skills. While the points may not do much early on, they add up in a hurry! Then there's that infernal question... what are you going to boost? This is a detailed breakdown of what you get for boosting each area.

 
 
 

Note that all areas (save the healing skill) boost minimum and maximum damage, so those stats are omitted.

Melee: Accuracy
Pistols: Accuracy
Shotguns: Accuracy
SMGs: Accuracy
Assault Rifles Accuracy
Sniper Rifles Accuracy, Minimum Range
Grenades: Dispersion (Accuracy)
Rocket Launchers: Dispersion (Accuracy), Minimum Range
Heavy Guns: Accuracy, Minimum Range, Increased Minimum Damage boost
Traps: Increased Damage boost
Healing: Healing Power of Medi-Kits

Also, boosting skills will change your starting weapon when you start a game with no items!

(* indicates a secondary weapon. You can start with one primary and several secondary weapons.)

Weapon Skill Weapon Awarded At...
*Melee 14, 34, 54, 74...
*Pistol 15, 35, 55, 75...
Shotgun 16, 36, 56, 76...
SMG 17, 37, 57, 77...
Assault Rifle 18, 38, 58, 78...
Sniper Rifle 18, 38, 58, 78...
*Grenade 39, 59, 79...
Rocket Launcher 20, 40, 60, 80...
Heavy Gun 20, 40, 60, 80...
*Traps 14, 34, 54, 74...
*Healing 14, 20, 27, 34, 40, 47...