SKILLS
When you level up, you get one point to spend on a perk, and five points to use on weapon skills. While the points may not do much early on, they add up in a hurry! Then there's that infernal question... what are you going to boost? This is a detailed breakdown of what you get for boosting each area.
Note that all areas (save the healing skill) boost minimum and maximum damage, so those stats are omitted.
Melee: Accuracy
Pistols: Accuracy
Shotguns: Accuracy
SMGs: Accuracy
Assault Rifles Accuracy
Sniper Rifles Accuracy, Minimum Range
Grenades: Dispersion (Accuracy)
Rocket Launchers: Dispersion (Accuracy), Minimum Range
Heavy Guns: Accuracy, Minimum Range, Increased Minimum Damage boost
Traps: Increased Damage boost
Healing: Healing Power of Medi-Kits
Also, boosting skills will change your starting weapon when you start a game with no items!
(* indicates a secondary weapon. You can start with one primary and several secondary weapons.)
Weapon Skill | Weapon Awarded At... |
*Melee | 14, 34, 54, 74... |
*Pistol | 15, 35, 55, 75... |
Shotgun | 16, 36, 56, 76... |
SMG | 17, 37, 57, 77... |
Assault Rifle | 18, 38, 58, 78... |
Sniper Rifle | 18, 38, 58, 78... |
*Grenade | 39, 59, 79... |
Rocket Launcher | 20, 40, 60, 80... |
Heavy Gun | 20, 40, 60, 80... |
*Traps | 14, 34, 54, 74... |
*Healing | 14, 20, 27, 34, 40, 47... |